Saturday, May 27

Spellspire Review

There are times when one doesn't have the head for big stories, deep dialogues or frantic shootings, looking for unpretentious entertainment, without having to plunge into a world and mission to break a story. Spellspire of 10Tons is one of those games in which you resort in the dead hours to let the passing of time while you immerse yourself in your letter soup with RPG dyes.


The duration of the game depends entirely on the player's skill, but the time gives us around 5-6 hours, without taking into account the achievements that the game offers us, which obviously alters the duration and increases it

Each level is represented in a tower, and in each floor of the tower, we will face a series of creatures, not very imaginative and the vast majority are practically identical, but with a sympathetic and casual look. Each of them will stand in our way to the next floor, and it will be then when we take action.


The premise of Spellspire is as simple as everything surrounding the title: a huge tower, a sorcerer, and a great soup of letters with which to compose all kinds of words to help us defeat our rivals.

We will have to be fast, since each type of enemy has a different attack time; Some will hurt us every few seconds, so the faster and more imaginative we are forming words, the better. Of it's length will depend the damage, so we must keep the words longer for the toughest enemies, since once we use one we will not be able to use it again.

In addition, it's a game with a fast feeling of repetition, both for it's decorations up to the enemies, and finishing in a mechanic that is maintained during the endless floors of the tower. Yes, the difficulty increases, but the mechanics is continuous and that ends up depleting the player, preventing us from enjoying long games and serving, as i mentioned before, more as a circumstantial entertainment than one of those games that we are wanting to get home to spend hours in front of him.

Spellspire decides to go beyond his brothers and adds a progression of our nice sorcerer in exchange for the coins that we get with our words. The longer the words we can compose, more gold, and that translates into improvements that will help us increase both, damage and vitality.

While RPG mechanics isn't quite necessary, it does help to feel some progression in the sorcerer. It's great trick is, in it's simplicity, everything very accessible and without any type of complication for any player, although this, probably, will not attract to those who look for a certain depth in this aspect.

Graphics & Design

As for design, Spellspire doesn't have the most inspired, and although it's sympathetic, soon becomes repetitive and even boring. There is excessive recycling in the bestiary, and the decoration isn't that it is the most interesting in the world. Yes, our character has a certain charisma about design, and it helps that we can change his outfits, but it's not exactly his strong point.

As for the Soundtrack, it goes unnoticed and there is nothing too memorable. It accompanies, but it doesn't have protagonism, it's only a backdrop to make us pleasant to advance, and fight against the monsters, missing a more catchy melody.


Spellspire is an accessible game and seems to be more thoughtful for children than for the rest. In addition, it's approach is more interesting in portable devices than in home, ensuring fun in moments of boredom or pause.

No, it's not a bad game, but it's an unpretentious one, and in the end it seems to be relegated to moments, when we don't want to crush our heads, with deeper titles or that require more reflexes


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