Wednesday, May 10

Lethal League Review

Fortunately or unfortunately - more fortunately - a job like this involves constantly playing games, and we don't always have all the time we would like to have to play whatever we feel like. Thus, it's rare that one of the titles we play for work will end up taking over our free time, but Lethal League has achieved, and more.


We really want you to be aware, of how limited it's in this respect so that you don't get upset, since other than that the game is hilarious. We've been playing it regularly for two weeks with friends at home, and we're still enjoying it as well as the first day. It's addictive, accessible and with a rather subtle depth that little by little we will learn to take advantage.

Its lack of characters, makes the game lose points in favor, but as compensation, Lethal League gives us hours and hours of fun


Lethal League is what we could call a "brawler", a fighting game inspired in a way by the mechanics popularized by Super Smash Bros., but also by the classic arcades of 2D fighting. In it, they face up to four characters, although the experience is fun even with only two. The scenarios, moreover, are closed, so we can use the walls and the ceiling in our favor while avoiding that it plays against us.

Of course, we forgot a very important detail. In Lethal League there are no styles of fighting and dozens of hits, but only a couple of movements and the specials of each character, which are made chaining blows. Beating what? Well, to a ball, that will be the element with which we will have to hit our opponents. Imagine the prisoner ball, with a lateral development and without being able to "catch" the ball, only beating it so that it increases its speed to unsuspected limits, moments in which, by the way, the fun multiplies.

Needless to say, the essence is based on hitting the opponent with the ball and not be beaten, using different movements. The five playable characters share all the basic moves-jump, hit, and cushion the blow-although they all have different jump abilities and when interacting with walls as well as different special moves. The most successful thing in the game is that the aerial blows impart greater speed to the ball, reason why we will have greater possibilities of impact in our rivals from the air, avoiding tedious flocks to ground level.

Despite how much we have liked Lethal League, we can't deny that we have been very, very short of content, especially to be a fighting game. Only five characters and five scenarios that we think could have been significantly expanded, and more when, as we say, the basic movements of each are virtually identical. Anyway, each character has its differences that distinguish it and, we suppose, will end up giving a reason to each user to choose one or the other.

These similarities make the game tremendously balanced, and there is no character that stands out above the other. In addition, its control is very simple, and although learning to master the "cushioning" of the ball to link moves will take time, anyone who has not played never has the possibility to win after a few games. Maybe this is what makes it so tremendously addictive, it's easy to play, it constantly encourages you to improve, and that anyone can enjoy it just have a little control over the controller.

Graphics & Design

Lethal League bets on a retro aesthetic, but away from gigantic nonsense pixels. In fact, as we discussed in our impressions of the game, we have the feeling that the characters are actually polygonal models with cell-shading and without antialiasing on purpose, animated as if traditional sprites were. Scenarios are 2D of a lifetime.

The game has a very personal artistic style and we liked it quite a bit, somewhere between the futuristic and the postapocalyptic, with characters of the most varied: a pacman with body, a bipedal crocodile robot, a robot skater, an armed boy With a baseball bat and a kind of futuristic witch with a giant mallet. To all this are added electronic melodies very much in the line of the artistic design of the game, although we have only one per scene - that is, five - and can get to burn.


We already said in our impressions: "Lethal League is a game that returns to the simplicity of the classics, a concept that we think could have triumphed in the recreational ones of yesteryear, and that at least deserves our attention in today's overpopulated world of video games ". Of course we didn't think he was going to stay so content. The truth is that duplicating - or better, tripling - the characters and scenarios would be practically a must for those who enjoy this type of games.

The truth is that if Lethal League fits your tastes, and you can forgive him the limited of his squad, we believe that you will not regret your purchase.


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