Tuesday, March 28

Punch Club Review

Punch Club is a mixture of game strategy and management with a life simulator. The premise of the game is revenge, in a manner similar to that of Shenmue.

Our protagonist is the son of a fighter, who at one point dies under the bad arts of the evil bad guy on duty. Our father already warned us in life, that we would be a better fighter than him, and so he left our training to a good friend of his.

The game begins in our house, with our character receiving a call from that friend. He comments that we must find a job, but above all that as our father left him in charge, he will do everything possible to help us in the different facets of our life as a fighter.


It is important, keep our fighter in good condition, and that implies that he will have to eat, whether at home, the gym or other places (the bar can sometimes be a great place), and sleep (or drink Energetic, which is not a good idea), something you will have to do at home. Moving from one place to another can cost time, or a little money.
To get money, you can do jobs that are not very well paid, or engage in fights not as legal as the ones you do in the gym. You have to be careful, because these fights, besides being more difficult, can cost us a lot of health.

To emphasize all of this, that there are tributes to many myths of the 80´ and 90´, and thus I have already recognized details of the Fight club, Turtles Ninja or Rocky, to put several examples. The history, then, is progressing as we complete goals, with ramifications depending on whether or not we fulfill those secondary missions, all reflected in a beautiful tree that will already indicate to us as soon as this can become.


As a strategy game we handle a relatively small number of variables, but it is worked out so that we can not leave any of them unattended. The reason for this is that our statistics are falling every day, and this forces us, not stop training to increase strength, speed and endurance, which are the three characteristics that mark our quality as a fighter.

An important detail is the relationship we can have with other characters. For example, there is a girl who we can establish a relationship with, other fighters with whom we can be friends, or other characters that can give us missions, and with each relationship in which we advance we can open new arcs of argument with which to expand the possibilities and experience in the game.

In addition to everything we have discussed, the fighting part is especially important. At first our fighter is a kind of not too technical fighter, and we can punch and cover ourselves. But as we advance, we will get a series of points that we can redeem either in new moves, or in features that our character has. For example, it can be faster, better dodge, perform counterattacks, or even learn new combat styles.

Graphics & Design

At the visual level is very beautiful, without falling excessively in the retro. The animations are very well worked, and they are very varied, and all the different elements on screens are very intuitive.
The sound also draws on the retro and the 80-90 era, but in this case it can be a bit excessive, because they are mellow melons without much grace and sound effects that could work without problems in a Master System in most of the cases. It's not that annoying, and in fact works well in almost any situation, but certainly a little more effort on the part of the developers would have been appreciated.


Punch Club is a very fun and highly recommended game. It´s so addictive that we recommend you to buy it only, if you don´t have exams or something important in front, because it´s from those games that when you catch it doesn´t loose you easily.


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