Wednesday, October 22

Far Cry 2 Review

Ubisoft Montreal has done some great things with Far Cry 2, the product of putting a gigantic development staff and what must have been a gargantuan budget behind developing a new kind of first-person shooter on a new engine. The formula still needs work in terms of enemy AI, quest structure, and giving the player more to do to fill in all that open space, but as it is, it's still a standout achievement. More importantly, it has nowhere near as many bugs as something like S.T.A.L.K.E.R.: Shadow of Chernobyl, a title that bears many similarities. Add to the roughly 25 hour single-player campaign a remarkably easy-to- use map creation tool and a full multiplayer suite, and you've got one of the most complete overall gaming packages of the year, as well as one of the most ambitious.
IGN Ratings for Far Cry 2 (X360)
Rating Description
out of 10
8.5 Presentation
Intuitive user interface. Makes effective use of the first-person perspective. Quest structure can get repetitive, story takes a while to really get going.
8.0 Graphics
Impressive effects and a huge overall world. Framerate issues here and there, and the character models can look pretty bland and generic.
9.0 Sound
Terrific weapon effects and ambient sounds, a strong musical score and interesting enemy chatter during combat. Voice acting isn't particularly strong.
9.0 Gameplay
Solid shooting mechanics, a large arsenal that allows for plenty of different approaches to battle, and a sprawling world to explore.
9.0 Lasting Appeal
A standard multiplayer mode is buoyed by a fantastic map editor toolset with a gentle learning curve.
(out of 10 / not an average)



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