Thursday, November 2

Jettomero: Hero of the Universe Review

Among the huge number of releases of independent games for each month, the search for distinctive features that allow highlighting is increasingly complicated and varied. Ghost Time Games opted for a striking visual section that attracts by itself and, also, an original proposal at the level of argument and playable: embody a giant robot and clumsy willing to save humanity and not extinguish it in the attempt.


That the game is short seems necessary, beyond valuing it as a virtue or a defect. However, it does become a problem when i talk about a title that can be perfectly completed 100% in a single afternoon, including collectables. It's not my intention to establish the fair price of any product that takes it's effort and work behind, but i warn that the game will only take up to three or four hours, if you dedicate to collect everything and go around the space for pleasure. to explore or try things, because sticking to the story would take a sigh.


Jettomero tells the story of a giant robot with total amnesia: he doesn't remember when it was created, who did it or why; which leads to a total existential crisis and to the first question that someone without primary instincts can do: the purpose of their existence. In this regard, there seems to be nothing better to do than explore the planets scattered around each system that you will visit, which leads you to find yourself in full with the human race and, given the sympathy that these tiny beings arouse from the first moment , decides that it would be a noble commission to try to keep them safe. It doesn't stop being curious because it is, possibly, the worst task that could be given.

Although no one could doubt his good intentions, already in the first contact, you can see that he himself entails the greatest danger to humans, since it's enormous size and incredible power are accompanied by a clumsiness only reach of the mythical Steve Urkel . Each step of Jettomero makes the entire planet tremble, and it's constant swings and losses of balance cause numerous damages, forcing an armed response from humans that the good droid will understand and respect to the sound of his motto: "I don't intend to hurt" . In fact, the most harmed will be the men themselves, since their attacks do not hurt or anger, but they hinder the robot's control over their own steps, which increases the chances of disaster.

While you still ask  what is the evil that Jettomero could combat, you find with the object of it's cause: there are planets populated by human beings that are attacked by giant creatures capable of the worst. Although your educated and diplomatic hero tries to dialogue before resorting to violence, his enemies will not give an option and you will have to fight to the death with each one of them. Throughout the search and achievement of these clashes, Jettomero will discover parts of his past that will allow him to become fully aware of his origin and his mission.

The first contact with the game awakens a smile and curiosity. The control of the character, slow, coarse and imprecise to make it as difficult as possible that you don't knock down every building that is put to you, is fun at first and raises expectations about the challenges that, based on it, will present. In addition, the introduction of each new mechanic promises some variety as mini-games: within each planet, you will have to look for fuel, you can personalize parts of your body and enemies, trying to cause few damages; during the combats you will have to make a series of combinations of buttons, style quick time event; When a planet is safe, you can fly through space directing you to any other; finally, after the fighting you will have a puzzle that unlocks a part of Jettomero story, consisting of a text to be deciphered by trying combinations of letters.

Although the start is entertaining and it seems that the game will offer a dynamic experience, the truth is that the repetition of patterns (travel to a planet, search, fight if necessary, return to space) stops having too much hook soon. Following the story is what can encourage more to continue since, despite being quite simple, it's also interesting and invites you to some reflections. The problem is that there are few moments of advance of the plot (one per system), the rest of planets being small spaces to go in search of customizable parts of Jettomero. At the beginning, the few interactive elements (fires, storms, asteroids ...) also attract attention, but soon they take a back seat because of their null impact on the whole game. All this leads to recommend it's enjoyment in small doses, since the feeling of monotony weighs soon.

This also contributes to the absence of challenges in the base game, because the exploration is quick and very simple, and the combats are also very easy. Where more time you can entertain is in the tests of deciphering texts, which in the last chapters are longer and more difficult, and in some totally optional event like chasing hoops through space. It's not necessary to condemn to Jettomero for not offering a great challenge, since it is evident that its great bet is the visual experience and the plot, reducing the interesting point of the gameplay to the mere movement by air or earth. The problem lies in the appeal of the execution of this idea beyond the initial curiosity.

Graphics & Design

The high contrast of colors and the minimalist look makes the game look great. It's really striking to see some pictures that happen while you kick the surface of a planet, with each sun imposing its brightness of varied and extravagant tones. In addition, the nice design of Jettomero itself, to which you can change the look as you collect pieces, and the drawn style of buildings and human ships, complete a very attractive visual section. The photo mode gives a good account of this work.

The sound is at the service of a very well achieved atmosphere, both in music (which changes and adds body according to the occasion, such as when you propel to the space or stop in space) and in all the effects of the game.


Jettomero, enters through the eyes and is able to touch our fiber with every step you take: the innocence, the goodness, the willpower and the history that the giant robot has behind. I can truly call it endearing, even when the humanity to which you must save is threatened by the deadly combination of power, size and clumsiness. However, the original initial proposal becomes a rather repetitive experience very soon, given the lack of playable substance, which barely hides any depth and is reduced to a constant repetition of patterns with the only incentive to know the protagonist's past and find all the skins available. It's short duration is a necessary element to prevent monotony from becoming bored, but the final sensation is that of a cluster of attractive ideas that only come to be conveniently made in the audiovisual and plot section.


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