Limbo was one of the first phenomena of the independent sector of the past generation with Braid, Fez or Super Meat Boy, each with it's personality and gender. In Limbo's case platforms and logic puzzles were mixed to overcome very inspired scenarios, with a characteristic use of silhouettes that was not too common to date. And it was not only the use of black and white, also the blur or humidity in the air, the minimalist history and the use of physics in a 2D world marked an era in digital distribution.
Over time, multiple clones have appeared that have not repeated success. Albert and Otto is the last of them, a distant cousin with a few differences regarding PlayDead's work that doesn't hide his inspiration. Homage, praise or lack of ideas? A bit of everything. If Limbo was a title made with few means, away from production with any "triple A", Albert and Otto in turn seems even more indie than Limbo. It's appreciated, that the same developers mention as a joke on their official page how much they remember said to the title of 2010.
















