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Saturday, August 19

>observer_ Review


When it comes to betting on the genre of terror in video games, it's usually used visceral, visible and unpleasant, when creating impact on the player. A pool of blood, a sound that comes from the unknown and a contextual scream that sounds on the horizon, beyond the stage, are the basic ingredients. The developer Bloober Team, knew to bet by it's own vision of the terror with the victorian, Layers of Fear, that was carved his gap between the fans of the sort when it was launched a year ago and later received it's contents downloadable.

Now, months after that, the creative team of that proposal goes one step further with >observer_, a new development of the polish study that changes the gloomy halls of that mansion by a decrepit and lost futuristic dystopian society where the narrative has a weight even greater. This company located in Krakow now gives us the opportunity to enter a police investigation of the hand of the agent Daniel Lazarski, a police with technological increases installed in his body.

Tacoma Review


The Fullbright Company surprised everyone in 2013 with Gone Home, one of the most acclaimed games of that year, and in our opinion one of the best indies of the last decade. An adventure very ingenious and totally focused on the narrative that, with a history and a very minimalist approach, was able to excite you and empathize with characters that you never really see.

Just four years later, they return with their second work, Tacoma, which has a virtually identical approach to their first game, but with a very different setting, this time futuristic and science fiction. The adventure takes place in an abandoned space station in the year 2088, to which we are sent to recover some data, without knowing hardly anything of the personage that we control nor the motives of the mission.

Thursday, August 17

Jump, Step, Step Review

Jump, Step, Step is a game with a good premise but ultimately one that doesn't hold up due to major flaws in the games mechanics. The game requires you to program a path for your character to solve each puzzle, adding new mechanics in very often. Sadly, these aren't explained well through broken english if at all. The story is simple but the dialogue often makes little sense. The graphics and sound is where the game holds up as the graphics are pretty fun to look at and the sound doesn't make your ears bleed.