Friday, November 10

Marvel's Guardians of the Galaxy: The Telltale Series - Episode 4 Review

Last may, Telltale Games took advantage of the premiere in the worldwide cinemas of Guardians of the Galaxy Vol. 2 to bring to light, their own adaptation of Marvel's story, which took elements of the second installment of the Cinematic Universe of Marvel and other so many of the comics to give rise to a different argument but undoubtedly promising. And all seasoned by a very successful comic tone.
The end of the first season of the Guardians of the Galaxy: A Telltale Series is very close and today, I want to tell you in detail (and without spoilers) what i think about the fourth episode, which is entitled "Who needs you" and who puts Peter Quill ( also known as Star-Lord) in a more complicated situation than ever, as the Guardians are increasingly distanced from each other.


As usual, the duration of the new episode of Telltale's Guardians of the Galaxy has been placed in the middle. In an hour and a half, you will have been able to finish it, which will make you and me, have to wait another couple of months for the last one.


Telltale's great promise for this fourth and next to last episode of the Guardians of the Galaxy season, was that all the decisions you had made up to this point, would be important. What you have seen in this experience is completely contrary to this statement. Not only have they not had weight, but you have verified that everything has turned against you in the most unexpected way considering how you had acted until now.

The Guardians that you had most supported in the skin of Peter Quill have turned against him, while those you had most neglected have approached in an incredibly artificial way to Star-Lord. Precisely in the decisions is the other weak point of this fourth episode. In spite of being able to surprise (something difficult to do with such a limited license) it doesn't manage to put you to the limit.

Gone are those Telltale video games that made you bite your nails to make every decision. It could depend on the life or death of the protagonist or beloved characters. Now, although decisions may be hard, they are all too easy to make. The key decision of this episode (at the time i played it) had been taken accordingly by more than 70% of the players in Telltale's play.

What is really annoying is that everything I've have done previously (or even in the same episode) is in no way because of a single decision. The characters surrounding Peter Quill change their minds as a person does with underwear. And that is precisely what makes Guardians of the Galaxy more and more an inconsistent and implausible experience.

There are also positive things in the fourth episode of Guardians of the Galaxy. As in the previous ones, the best thing has been to explore the past of one of the protagonists. You had already done it with Peter, Rocket and Gamora and now it's the turn of Drax. His flashback phase has been considerably shorter than that of the other characters, but it is the moment with the greatest emotional charge of the chapter and the one that has most convinced me.

The decision-making process, the conversations and the Quick Time Events are again the protagonists, but when the game is determined to leave you some more freedom to solve simple puzzles, it comes down. The rhythm falls and undoubtedly you are facing the worst phases of the work.

Graphics & Design

Technically, I found a machine that is more common in the Telltale Games productions. Although some recent releases (like the second episode of Batman: The Enemy Within) have been disastrous, Guardians of the Galaxy is saving itself from the problems and has a stable frame framework, something that should otherwise be the norm.


Arguably the series of Guardians of the Galaxy: The Telltale Series is leaving many doubts, especially in regard to reactions and changes of opinion of the characters, but still fulfilling in the rest. It has some interesting emotional moments and other so many humorous cuts, but i don't connect with what we are told. Technically it has improved, but the hour and a half that lasts is still very short for the time we have to wait between episodes. Much to improve and already very little room for maneuver: an episode.


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